Two Player Scoring
| Place |
Base Pts |
#1 > 3 * #2 ? |
| 1st |
3 |
Yes: +1 |
| 2nd |
0 |
No: +1 |
|
Three Player Scoring
| Place |
Base Pts |
#1 > #2 + #3 ? |
| 1st |
3 |
Yes: +1 |
| 2nd |
2 |
- |
| 3rd |
0 |
No: +1 |
|
Four Player Scoring
| Place |
Base Pts |
#1 > #2 + #3 ? |
#2 > #3 + #4 ? |
| 1st |
3 |
Yes: +1 |
- |
| 2nd |
2 |
- |
Yes: +1 |
| 3rd |
1 |
No: +1 |
- |
| 4th |
0 |
- |
No: +1 |
|
Extra Balls: On machines set to 3-ball play, you may play 1 earned extra ball (EB); on machines set to 5-ball play, you may not play any extra balls. Any EBs earned above these limits must be plunged. You may not flip or otherwise touch the machine once the ball is in motion. (If the machine gives you a "ball saver", you must plunge that away, too.) Sorry, you can't "buy-in" an extra ball, even if you scored a replay during your game.
Etiquette: Basic rules of courtesy apply. Do not touch a machine when it's someone else's turn. When your turn comes up, be ready to play. If you need to step away for a moment, let your group know where you are and when you'll be back. Tilting your ball imposes no penalty other than that imposed by the machine (usually loss of ball and bonus). "Slam tilting" the machine, however, will cause you to forfeit that game; multiple violations may cause you to forfeit the season!
Participation: League pinball is more fun to play when all players participate regularly. Forfeiting games goes against the spirit of the league. Therefore, if you forfeit 8 games in a season, you will be dropped from the league for the rest of the season, and may not qualify for playoffs. For occasions when it's just impossible to come, both preplays and banked scores are available so you don't have to forfeit games.
Preplays: If you know in advance that you can't play next week, you may preplay the week. To do this, you'll need to play
every game with at least one other league member. All standard league rules apply (e.g. restrictions on extra balls). When done, give your scores to a league official, who will apply them during play for the appropriate week. You may preplay no more than 12 games (3 weeks) per season. Playoffs may not be preplayed!
Banked Scores: Banked scores are preplays for emergency use. Prior to the third week of league play, you may complete a preplay session as described above. These banked scores will be automatically used if you are unexpectedly absent. Once used, you may not bank scores again that season. If used, banked scores count against your 12 preplays per season.
League Dues: The league treasurer will collect dues in the amount of $4 per week per player. These dues pay for league prizes, trophies, parties, and other special events. You are responsible for paying dues even if you are absent on league night; your back dues will be collected upon your return.
Kitty: Players must pay for each game played (usually $0.50 per game). If credits are already accumulated on a machine when you begin a game (due to previous replays, match, etc), game money must be deposited in the kitty. The kitty is collected by the league, and used for the same sorts of expenses as weekly league dues.
Special Rulings: Some leagues have slight variations on the rules described in this document. For more information, please ask any league officer.
Online: The FSPA offers a Web site at
http://www.fspazone.org. On this site, you can read the complete league rules, learn more about the games at each location, and learn about special events. You can also subscribe to the league mailing list, which provides weekly results and statistics. If you don't have Internet access, this information is provided in hardcopy at league each week.